Large City: Mpfaẃ Érmr Ni̋ēkēä

Mpfaẃ Érmr Ni̋ēkēä

Mpfaẃ Érmr Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceThḗpō̌yey Region
RegionHîzi Lânu Brush
Founded1108
Community LeaderLord Cawmér Bē̄ń̄sh 'Morale Blade' Da̋chī Hä̂f̄̌ Cú̄shvoī Yä̌shī̌s Gaw̄̄b
Area55 km2 (22 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation3876 m (12716 ft)
Average Yearly Precipitation270 cm/y (106 in/y)
Population12931
Population Density235 people per km2 (587 people per mi2)
Town AuraNecromancy
Naming
Native nameMpfaẃ Érmr Ni̋ēkēä
Pronunciation/mpʰɒ́/ /ɜ̂ːmɜː/
Direct Translation[thin (slender); slim] [lease]
Translation[Not Yet Translated]

Mpfaẃ Érmr Ni̋ēkēä (/mpʰɒ́/ /ɜ̂ːmɜː/ [thin (slender); slim] [lease]) is a subtropical Large City located in the Thḗpō̌yey Region of the Goblin Tribes.

The name Mpfaẃ Érmr Ni̋ēkēä is derived from the Goblin language, as Mpfaẃ Érmr Ni̋ēkēä was founded by Anghara Shark-Eating Crabs Goliath Stag Beetles, who was culturaly Goblin.

Climate

Mpfaẃ Érmr Ni̋ēkēä has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 11°C (51°F). Mpfaẃ Érmr Ni̋ēkēä receives an average of 270 cm/y (106 in/y) of precipitation, most of which comes in the form of rain during the summer. Mpfaẃ Érmr Ni̋ēkēä covers an area of nearly 55 km2 (22 mi2), and an average elevation of 3876 m (12716 ft) above sea level.

Overview

Mpfaẃ Érmr Ni̋ēkēä was founded durring the early 12th century in winter of the year 1108, by Anghara Shark-Eating Crabs Goliath Stag Beetles. The establishment of the new community went well, with no major obsticles durring construction.

Mpfaẃ Érmr Ni̋ēkēä was built using the conventions of Goblin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Mpfaẃ Érmr Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mpfaẃ Érmr Ni̋ēkēä is is constructed arround a series of narrow paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Mpfaẃ Érmr Ni̋ēkēä weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Mpfaẃ Érmr Ni̋ēkēä is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the city never healed.

Civic Infrastructure

Mpfaẃ Érmr Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mpfaẃ Érmr Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mpfaẃ Érmr Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mpfaẃ Érmr Ni̋ēkēä's parks.

Mpfaẃ Érmr Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mpfaẃ Érmr Ni̋ēkēä.

Mpfaẃ Érmr Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mpfaẃ Érmr Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mpfaẃ Érmr Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mpfaẃ Érmr Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mpfaẃ Érmr Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mpfaẃ Érmr Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mpfaẃ Érmr Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mpfaẃ Érmr Ni̋ēkēä's public wards, blessings, and other arcane systems.

Mpfaẃ Érmr Ni̋ēkēä has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Mpfaẃ Érmr Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mpfaẃ Érmr Ni̋ēkēä's grid is powered by a direct leyline tap.

Mpfaẃ Érmr Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mpfaẃ Érmr Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Mpfaẃ Érmr Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mpfaẃ Érmr Ni̋ēkēä's natural decorations nor waterways.

Mpfaẃ Érmr Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mpfaẃ Érmr Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mpfaẃ Érmr Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mpfaẃ Érmr Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Mpfaẃ Érmr Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, summer is recurring in Mpfaẃ Érmr Ni̋ēkēä.

The Ramidreju near Mpfaẃ Érmr Ni̋ēkēä are known to be quite timid.

Mpfaẃ Érmr Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Invocation energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 25
  • Farmers: 41
  • Farm Laborer: 76
  • Hunters: 47
  • Milk Maids: 32
  • Ranchers: 16
  • Ranch Hands: 33
  • Shepherds: 36
    • Farmland: 52241 m2
    • Cattle and Similar Creatures: 3232
    • Poultry: 38793
    • Swine: 2586
    • Sheep: 129
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1293

Craftsmen

  • Arms and Toolmakers: 25
  • Blacksmiths: 30
  • Bookbinders: 16
  • Buckle-makers: 18
  • Cabinetmakers: 28
  • Candlemakers: 44
  • Carpenters: 37
  • Clothmakers: 30
  • Coach and Harness Makers: 13
  • Coopers: 32
  • Copper, Brass, Tin, Zinc, and Lead Workers: 19
  • Copyists: 12
  • Cutlers: 11
  • Fabricworkers: 28
  • Farrier: 83
  • Furriers: 8
  • Glassworkers: 46
  • Gunsmiths: 28
  • Harness-Makers: 12
  • Hatters: 24
  • Hosiery Workers: 9
  • Jewelers: 14
  • Leatherwrights: 31
  • Locksmiths: 12
  • Matchstick makers: 19
  • Musical Instrument Makers: 18
  • Painters, Structures and Fixtures: 16
  • Paper Workers: 18
  • Plasterers: 18
  • Pursemakers: 21
  • Roofers: 14
  • Ropemakers: 13
  • Rugmakers: 12
  • Saddlers: 23
  • Scabbardmakers: 28
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 12
  • Soap and Tallow Workers: 47
  • Tailors: 78
  • Tanners: 16
  • Upholsterers: 18
  • Watchmakers: 16
  • Weavers: 36
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 8
  • Beer-Sellers: 17
  • Booksellers: 19
  • Butchers: 35
  • Chandlers: 33
  • Chicken Butchers: 33
  • Entrepreneurs: 13
  • Fine Clothiers: 34
  • Fishmongers: 34
  • Florists: 7
  • Potion Sellers: 22
  • Resellers: 64
  • Spice Merchants: 17
  • Wine-sellers: 24
  • Wheelwright: 19
  • Woodsellers: 12

Service workers

  • Bakers: 58
  • Barbers: 69
  • Coachmen: 18
  • Cooks: 56
  • Doctors: 29
  • Gamekeepers: 21
  • Grooms: 11
  • Hairdressers: 40
  • Healers: 36
  • Housekeepers: 40
  • Housemaids: 76
  • House Stewards: 39
  • Inns: 12
  • Laundry maids: 24
  • Maidservants: 44
  • Nursery Maids: 23
  • Pastrycooks: 46
  • Restaurateur: 53
  • Tavern Keepers: 61

Specialized Laborer

  • Ashworkers: 17
  • Bleachers: 11
  • Chemical Workers: 7
  • Coal Heavers: 26
  • In-Town Couriers: 29
  • Long Haul Couriers: 29
  • Dockyard Workers: 25
  • Gas Workers: 6
  • Hay Merchants: 10
  • Leech Collectors: 34
  • Millers: 25
  • Miners: 30
  • Oilmen and Polishers: 19
  • Postmen: 30
  • Pure Finder: 16
  • Skinners: 38
  • Sugar Refiners: 7
  • Tosher: 21
  • Warehousemen: 44
  • Watercarriers: 29
  • Watermen, Bargemen, etc.: 40

Skilled Laborers

  • Accountants: 16
  • Alchemist: 20
  • Clerk: 23
  • Dentists: 12
  • Educators: 36
  • Engineers: 17
  • Gardeners: 13
  • Mages: 9
  • Plumbers: 13
  • Pharmacist: 15
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 12
  • Bankers: 17
  • Civil Clerks: 30
  • Civic Iudex: 14
  • Consultants: 8
  • Exorcist: 28
  • Fixers: 15
  • Kami Clerk: 24
  • Landlords: 24
  • Lawyers: 15
  • Legend Keepers: 22
  • Militia Officers: 92
  • Monks, Monastic: 38
  • Monks, Civic: 34
  • Historian, Oral: 30
  • Historian, Textual: 15
  • Policemen, Sheriffs, etc.: 29
  • Priests: 61
  • Rangers: 17
  • Rat Catchers: 21
  • Scholars: 20
  • Spiritualist: 23
  • Slayers: 7
  • Storytellers: 42
  • Military Officers: 41

Cottage Industries

  • Brewers: 38
  • Comfort Services: 47
  • Enchanters: 14
  • Herbalists: 14
  • Jaminators: 39
  • Needleworkers: 41
  • Potters: 21
  • Preserve Makers: 35
  • Quilters: 17
  • Seamsters: 68
  • Spinners: 36
  • Tinker: 14
  • Weaver: 33

Artists

  • Actors: 13
  • Architects: 5
  • Bards: 20
  • Costumers: 8
  • Dancers: 15
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 12
  • Musicians: 38
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 11
  • Wood Carvers: 51
  • Writers: 47

Produce Industries

  • Butter Churners: 46
  • Canners: 40
  • Cheesmakers: 46
  • Ice Merchants: 5
  • Millers: 29
  • Picklers: 20
  • Smokers: 15
  • Stockmakers: 14
  • Tobacconists: 21
  • Tallowmakers: 32

4839 of Mpfaẃ Érmr Ni̋ēkēä's population work within a Foundational Occupation.

7187 of Mpfaẃ Érmr Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 905 (7%) are noncontributers.

Points of Interest

Mpfaẃ Érmr Ni̋ēkēä is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Mpfaẃ Érmr Ni̋ēkēä sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Mpfaẃ Érmr Ni̋ēkēä's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Mpfaẃ Érmr Ni̋ēkēä suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Mpfaẃ Érmr Ni̋ēkēä was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Mpfaẃ Érmr Ni̋ēkēä lost 210 people, 206 livestock, and 95 buildings. The conflict ended after roughly 180, when members of Mpfaẃ Érmr Ni̋ēkēä's militia enacted an operation to rescue a particular irregulars group from the enemy. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with an assault and siege on the port, which ended in a stalemate for Mpfaẃ Érmr Ni̋ēkēä's forces. The war is remembered in legend by Mpfaẃ Érmr Ni̋ēkēä's bards, historians, and legend keepers.

History